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When something great and useful is discovered, it is only right to share it with others, after you have figured out a way to make sure the credit goes solely to you of course. Alas, what I have to share is not something as momentous as the creation of the method of calculus, which Newton actually hid for quite some time, selfishly polishing his manuscript and biding his time. I would like to share with all who are interested a way to practice music, work on their sight-reading skills, and have a lot of fun with familiar melodies. I suppose whether the melodies are familiar or not depends greatly on the amount of video games you played, and when. First, I will provide you with a little background.
I grew up in the years when Nintendo dominated the home console video gaming scene with its Nintendo Entertainment System. I fondly remember dodging plasma beams on Quickman's stage in Megaman II, and dueling with Link's shadow in Zelda II. Now that I have rediscovered the music from those games on the internet, I realize that a major factor in my enjoyment of the games was the music. I remember grooving to the ridiculously odd music from Klax and Marble Madness, and humming along to the repetitive yet all too catchy tune from Bubble Bobble. The atmospheric music from Godzilla and Final Fantasy would give me goose bumps. Even with such rudimentary graphics, a few good songs could have a huge effect, and endear a game to me forever. With the arrival of the Super Nintendo Entertainment System and 16 bit graphics and sounds, there was the potential for truly moving music, as was the case for Nobuo Uematsu's score for Final Fantasy III. I have collected all of my favorite music that I could find on the internet from the Nintendo and Super Nintendo games I played and loved. The reason I chose to focus only on those two systems should be evident from my history, as explained in the last paragraph. I have certainly liked some of the music of games created for more recent gaming systems, especially from the people who had made the music for earlier games, but I simply haven't developed or haven't wanted to develop the same connection with them. A lot of it has to do with nostalgia, and the NES and SNES music was oftentimes just so much fun. My collection of favorite midis also leans slightly more towards music with a certain kind of melody and structure, for a reason you will soon understand. I played tuba in a band all throughout school, and now that I no longer have a tuba to play, I have taken up playing the clarinet. I don't have a band to play with right now, and practicing from lesson books alone can be expensive and tedious. That is why I started searching for alternatives. I found a demo version of a music composition program called Finale created by MakeMusic! Inc. of Coda Music Technologies. When I realized that you could import midi music into the program, display the notes, and have it play it back at any tempo that you want, I quickly saw how this could be a great and fun way to read music and practice on my instrument. I have since played along with dozens of pieces from all kinds of video games. I was surprised and excited at first by how many songs lent themselves extremely well to being played by the clarinet. I think it is due to the necessarily melodic nature of the early video games. Many of the songs have a kind of synthesizer sound to them, but quite a few have recognizable instruments in them, such as piano, flute or strings. My collection of favorite NES and SNES midi music should be valuable to anyone who grew up playing those games, or who wants to improve their instrumental skills. You could also try downloading classical midis and playing those, although I find listening to classical music midis somewhat dissatisfying unless you have a very good soundcard and soundfonts. Piano midis are generally okay, though. The basic procedure that I use for setting up a piece for playing in Finale is as follows.
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