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"Blob Experiment 2 Redo"
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This image is a modification of the same early scene from which the "Color Space" image is derived. I replaced the simple fade texture with the same glass texture as in the image below this, and then turned the maximum trace level up to 12. It is an interesting effect I think.
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Scene file for viewing here: blob-experiment-2-redo.txt
Scene file for downloading: blob-experiment-2-redo.pov | | by Ben Scheele -- initial 6-10-00, final 12-22-02
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"Glastroid"
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I began by exploring different mesthods of generating an "astroid", or a hypocycloid of four cusps. I made it by translating cylinders along a plane, basically the same method which grade school children use with paper and pencil. I also tried translating orbiting spheres. The method used for this image is where ellipses are scaled from line to circle to line in a linear fashion. It produces a hyperbolic curve which is very pleasing to the eye. The luscious glass texture, radiosity, and photons help as well.
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Wallpaper version
Scene file for viewing here: glastroid.txt
Scene file for downloading: glastroid.pov | | by Ben Scheele -- initial 6-1-02 intermediate 7-(24/25)-02 final 12-3-02
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"Crystal Ball"
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I went all out on this image and combined a lot of very render-time intensive features. I was tempted to not include the source file in order to save others the agony of waiting for the render to complete, but someone might be able to find ways to speed it up yet retain the image quality. I actually completely forgot about the render, and when I checked back on it a few days later I found that it had mysteriously quit about three quarters of the way through. I rendered the last portion separatly, and then stitched it together by hand in order to get it to look complete. At 800x600 resolution on a 1.5 ghz machine with 512 mb ram, it took almost three days to render.
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Scene file for viewing here: crystal-ball.txt
Scene file for downloading: crystal-ball.pov | | by Ben Scheele 8-02-02
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"Cut Crystal Dispersion"
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Here I was just playing around with a bit of constructive solid geometry, trying to make an interesting form. I then decided to work with getting good glass textures, which I later used in my "Crystal Ball", above. I liked how the dispersion effects turned out here.
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Scene file for viewing here: cut-crystal-dispersion.txt
Scene file for downloading: cut-crystal-dispersion.pov | | by Ben Scheele -- initial 5-4-01, final 7-25-02
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"Big Blown Blob"
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This object is a thin shelled blob of glass spheres. I used a yellow pigment on the outer shell, and a turquoise pigment on the inner shell. Along with using one red light source, this produced some interesting coloration. The photons led to the formation of the rings on it. I love the patterns formed by the self-reflections. I made this as an animation to see its behavior as the spheres grow, are translated, and the strength is increased so I could pick the right instant to capture. I chose to freeze it right before the spheres in the blob separated.
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Scene file for viewing here: big-blown-blob.txt
Scene file for downloading: big-blown-blob.pov | | by Ben Scheele 12-5-02
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"Big Blown Blob 2"
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This is another still with a different clock value, except it was not a part of the animation. It is a negative clock value.
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Scene file for viewing here: big-blown-blob-2.txt
Scene file for downloading: big-blown-blob-2.pov | | by Ben Scheele 12-5-02
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